The Weirdest Places in D&D Lore
A city of infinite doors ruled by a silent goddess, a clockwork plane of perfect law, magical ships sailing through space, and a tomb designed to kill: the weirdest places in Dungeons & Dragons lore.
Tips, comparisons, and fun articles about random generation tools, language, and pop culture.
A city of infinite doors ruled by a silent goddess, a clockwork plane of perfect law, magical ships sailing through space, and a tomb designed to kill: the weirdest places in Dungeons & Dragons lore.
D&D Beyond, Roll20, Foundry VTT, Fantasy Grounds, Owlbear Rodeo, and more: a practical comparison of virtual tabletops and character sheet apps for playing Dungeons & Dragons online.
Every playable race in World of Warcraft follows its own strict sound rules — this guide breaks down the naming conventions behind all 21, from Orc to Dracthyr.
Jackpot winners usually choose between a smaller lump sum today and the full advertised amount paid over decades. Here is how each payout works, how they are taxed, and how winners decide.
Callie Rogers won nearly £1.9 million at 16, which helped change UK law. Here are the stories behind the youngest lottery winners, the minimum ages to play around the world, and what happens when minors win.
Receipt lotteries, singing schoolchildren, the same numbers drawn twice in a row, and a rigged draw involving painted balls. The weirdest lottery rules and strangest wins from around the world.
Chromatic, metallic, and gem dragons, plus dracoliches and dragon gods: every major dragon type in Dungeons & Dragons explained, with breath weapons, personalities, lairs, and naming ideas.
You have probably heard that 70% of lottery winners go broke. That statistic has no reliable source. Here is what research really shows about winners who lost it all, and why some regretted winning.
Real Viking-age names came in three parts: a given name, a father's name, and a nickname you earned. Here is how to build a Norse character name that would pass on a runestone.
Gnomes name themselves like patent filings, Goblins name themselves like price tags, and Vulpera name themselves like the desert. A tour of Warcraft's strangest naming traditions.
Race tracks, jets, and small-town generosity make headlines, but research shows most lottery winners spend in surprisingly ordinary ways. Here is the strange, the sensible, and what the data says.
A step-by-step timeline for the hours, weeks, and months after a big lottery win, from securing the ticket to choosing a payout and building an advisory team.